---@class ErrorNormalPanel : IBehaviour
---@field public Info_txt UILabel
---@field public Bg_sp UISprite
---@return ErrorNormalPanel
local this = class('ErrorNormalPanel', IBehaviour)

---@param obj UnityEngine.GameObject
function this:Awake(obj)
    self.super:Awake(obj)
	self.Info_txt = self:GetComponent('Info_txt', UILabel)
	self.Bg_sp = self:GetComponent('Info_txt/Bg_sp', UISprite)
end

return this